how to get to windhelm docks
And if you happen to use a mod such as Frostfall that makes it so you really don't want to go swimming in frigid waters for even a moment, well those quick and simple toe dips in that icy water surrounding the docks aren't all that simple anymore are they? Deactivate the file and then delete the esp. Shouldn't have any affect on save games as there are no scripts present in this mod. Oh its just awful, I can't get Shahvee to appear, I just started Blood on ice, and haven't talked the Jarl yet, is it possble that shes dead already? - covered up some static mesh gaps and landscape holes with snow drifts Windhelm Docks Fast Travel - Argonian Assemblage. - removed some of the braziers that appeared to have little to no structural support strong enough to support their weight ------- It is the capital of both the Giant's Run and the Eastmarch region of Skyrim. Uploaded by Playereric. Tough luck, you'll just have to enter the city instead of skipping it even if you have no current business inside. I almost never use Fast Travel in my games so it always bothered me how difficult it was to get to and from the Windhelm docks from anywhere but the interior of the city as well as the fact that there was no connection from the docks or city to the side route that heads North up towards Winterhold through the snowy fields on that side of the city. Virus scan. [04-25-2016] v1.0 - Initial Release [edit] for some reason this leaves a small line break in the water texture near the docks. [02-24-2018] v1.2 - navmesh adjusted for better Dragonborn DLC compatibility and to add a missing door triangle I have fast traveled to all of the other holds and have had no problem. Standard install, use the mod manager of your choice to install or just drop the esp file into your Data directory manually and activate it. Copyright © 2020 Robin Scott. Edit History Talk (0) Shahvee does not appear Edit. - Open Cities Skyrim (OCS) -> minor static conflict along part of the walkway that NPCs can have issues navigating around. Guess you'll have to dismount and have your horse teleport to you, hmm? This mod adds stairs and pathways connecting the Windhelm Docks area to both the main bridge into the city as well as a side path leading to Winterhold. A patch to fix this conflict isn't currently planned as I don't use OCS myself but I won't completely rule out creating one if there is enough demand for it. Unique DLs-- Total DLs-- Total views. If you use Open Cities Skyrim, this can happen much more often as the NPCs normally present in the closed interior version of the city are now present in the main game world and so can and will see and make use of the new pathways and markers outside where they wouldn't from the closed version of the city even with navmesh conflicts. 6,273. Safe to use . ---------------------------- Use the 'disable' command in the console on the offending static wall piece if this really bothers you, it won't affect OCS in any serious way to my knowledge beyond a minor visual gap you'd have to really search for to notice. Copyright © 2020 Robin Scott. Adds a fast travel point to Windhelm Docks, right outside the Argonian Assemblage. Endorsements. Men Docking Pics. All rights reserved. Created by Playereric . Removal - added landscaping (trees and shrubs) in some of the more bare areas of the walkway Instead you were expected to make a long, dangerous, and very out of the way loop far to the West just to get back on track for travel between those two cities. Compatibility and Load Order Windhelm is one of the oldest Tamrielic cities and is a shining example of how great the original Empire of Humans was in its prime. - added/repositioned some idle markers in an attempt to randomize NPC movement more than it was previously - altered some snow ground textures to make the main northern path more clearly defined Last updated 09 November 2019 3:51AM. - navmesh for the entire mod has been gone over, several odd placements and other problems have been fixed - modified the northern entrance to the pathway with some trees, shrubs, flora (snowberry), and general clutter Back to page. Trending Posts. Windhelm, or the City of Kings is one of the nine major cities in the province of Skyrim. - If you do choose to use this mod along with OCS be aware you'll lose out on some of the connectedness this mod is meant to provide for NPC movement and some guards will also be misplaced with this load order config as the OCS navmesh changes will take precedence over mine causing some NPCs to act confused at best when trying to deal with the new pathways. There are a 2 additional guards added to the walkways for ambience and security from any wildlife, be it on land or of the flying variety. We clear out all of Windhelm, save a few loose ends. 1.0. - moved several snowbanks that were clipping into parts of the walkway I don't get any error, and my game doesn't CTD anywhere else. - extended navcut boxes to some snowdrift and rock locations that were giving NPCs trouble moving around This quest is only available if the Dragonborn joined the Imperial Legion. Log in to view your list of favourite games. - because of the above, the Dragonborn DLC is now required to use this mod from this version going forward This author has not credited anyone else in this file, This mod is not opted-in to receive Donation Points. - ajusted the lighting on some braziers to hopefully eliminate or at least reduce flickering - slightly raised and then smoothed over the ground landscape height level near a staircase NPCs would sometimes get stuck on Related. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Installation Download: Manual; 0 of 0 File information. [04-12-2019] v1.3 - better navmesh cleaning with the latest verison of TES5Edit It cannot be running out of memory. This is a completionist, Ironborn mode, Legendary difficulty playthrough of Skyrim. ------------ In spoiler is my load order. The powerful open-source mod manager from Nexus Mods. - guard patrol paths, idles, and stop markers tweaked in a few spots to avoid conflicts with vanilla NPC markers A more serious issue exists with conflicting Navmeshs between these mods. - Should in theory have no impact on the final Civil War quest on the Imperial side involving the seige of Windhelm either in the default game or in a modded Civil War playthrough but do be aware that this is currently untested as I don't play the Civil War questline at all. Adds a fast travel point to Windhelm Docks, right outside the Argonian Assemblage. ------------------- Notes Want to go the other way, arriving at the docks from Solstheim or from points north such as Winterhold and want to head up to the stables or on past them to the main roads in order to travel elsewhere in Skyrim? Boat Dock Roller Guides. Load OCS after this mod in order to keep the main city functioning - loading these mods in the opposite order will break NPC movement in Windhelm entirely so yeah, don't do that. Windhelm wiki tamriel elder scrolls amino steam munity scouts many marshes how do i get to windhelm docks about dock photos mtgimage skyrim windhelm the unofficial elder scrolls pages uesp. Action and Idle markers have been added in a few spots to allow for some randomness in how NPCs move in and around the paths, also some of the original dockside clutter has been removed or repositioned to allow for smooth navigation along the main travel paths for both NPCs and the player. Talk: Windhelm Docks. Add topic. ----- Also, the dock patrols that exist in the game already have been adjusted to account for the new pathways that need to be secured. Keep in mind this point is not automatic, you need to discover it first: the point is right in front of the Argonian Assemblage door. - adjusted some lighting positioning to better conform to their sources I get a CTD as I'm walking down the passage way from Windhelm's farm to Windhelm's doors. - Load order for this mod shouldn't matter aside from what has already been mentioned, this mod adds new content rather than edits baseline content for the most part so conflicts should be minimal. The powerful open-source mod manager from Nexus Mods. Or is there a way to get her to appear? Log in to view your list of favourite games. Something to be aware of if you have the Dragonborn Official DLC installed is the fact that because there are additional markers and locations for NPC actions as well as a seperate path up to the main route in/out of the city added by this mod, some NPCs added to the docks by that DLC can take a path you wouldn't normally expect when they have wander or sandbox packages active. Why This Mod Exists [03-04-2017] v1.1 - mod ported to the Skyrim Special Edition What about if you're on horseback? Windhelm Docks Map marker; Windhelm Docks Map marker. - changed many of the walkway railings and stones to have a more snowy look.


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