giant skeleton 5e stats

Roll20 uses cookies to improve your experience on our site. With only 30 speed it’s going to be a bit difficult to do just that if your target has any sort of room to maneuver themselves about the battlefield. First off, we have old, reliable, Magic Resistance which betters the creature’s odds of passing a saving throw imposed by a spell. And this isn’t even counting the anti-magic defensive traits that the giant has. To balance this out, they have immunity to all poison damage and the poisoned condition, as well as the exhausted condition.

There’s a solid chance at being able to dish-out an additional 15 damage in any given round. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Skeleton - Skeletons arise when animated by dark magic. Evasion. If you’re going to use a giant skeleton as a henchman or bodyguard for a powerful necromancer in an encounter you should have it run interference. It’s a whopping 15 slashing damage per hit on average thanks to its +5 Strength modifier. Water Breathing: The shark can breathe only underwater ACTIONS. Turn Immunity is just mean. A storm giant skeleton doesn't require air, food, drink, or sleep. The skeleton makes three scimitar attacks. But, we’ll take it considering this is a creature with a -2 Wisdom modifier. If the skeleton is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. This is actually a really effective way to utilize a giant skeleton as this helps mitigate the giant skeleton’s major weakness. Well, that and +8 to hit with each of these attacks. Scimitar. Here at Dungeon Solvers, I pride myself with selecting the most interesting creatures in D&D 5e to analyze every other Monday. Thankfully, though, it does have Magic Resistance and a couple of other traits that assist it in bearing the brunt of the damage from spells and saving throw-based attacks.
Cleave through your enemies, big skeleton! Melee Weapon Attack: +13 to hit, reach 10 ft., one target.Hit: 30 (6d6 + 9) slashing damage. To be fair though, this is standard undead stuff. And don’t even think about turning them. To make things even spicier, you can pair Evasion with Magic Resistance to give the giant skeleton even better odds at coming out Scot-free.

Like other skeletons, the giant skeleton is vulnerable to bludgeoning damage. Senses: darkvision 60 ft., passive Perception 8 They have no real answers to ranged attacks outside from “move closer to kill them”. This is a pretty reasonable take considering the fact that only its Strength and Consitution modifiers are positive values. Condition Immunities: exhaustion, poisoned It’s a creature with a lot of scalability which is always appreciated. Of course. Instead of the typical two attacks that most Multiattacks seem to grant, the giant skeleton gets three! HP: 115 (10d12 + 50)

I have a confession to make. The giant skeleton is a featured creature in Tomb of Horrors as part of (one of the many) elaborate traps that would take a few kobolds to get past. Back to Main Page → 5e Homebrew → 5e Creatures,

Turn Immunity takes that off the table outright.

Challenge 11 (7,200 XP). Hit Points 210 (20d12 + 80) Sign up to get e-mail updates for new articles on Dungeon Solvers using the form below! On Social Media: Roll20® is a Registered Trademark of The Orr Group, LLC. Those require their own section because they’re that powerful! All rights reserved. While the giant skeleton’s Multiattack is fantastic, it definitely is limited. It’s a great upgrade to a regular skeleton that you can use for high-level campaigns. Just be sure you can find a room large enough for it to be in. Everything else is either in the dumpster or breaking-even. Especially when this averages out to 45 damage per turn. It’s not a super unique creature, it’s just a skeleton of a giant. CHA: 6 (-2). The skeleton has advantage on saving throws against spells and other magical effects. Languages understands Common and Giant, but can't speak Speed: 30 ft.

That’s nothing to scoff at. The giant skeleton’s Multiattack is phenomenal. Copyright © 2020 | MH Magazine WordPress Theme by MH Themes, Kobold Fight Club: Balanced Encounters on the Fly, Making Custom Monsters Using D&D Monster Maker, D&D 5e Character Build: Swashbuckler Rogue, Great Weapon Master and Sharpshooter 5e Calculator, RPG Math: Calculating the Average Dice Roll. It doesn’t have to chase after ranged attackers if they have another creature that’s able to take care of them. Not only that, but their giant Scimitar attack hits like a damn truck already. It’s still a nice addition to their statblock though.

Keep in mind, this isn’t just for magical effects. You take the MacGuffin off of its pedestal. Rock. Using these links and purchasing something through them gives Dungeon Solvers a small kickback which is used to reinvest in the site and its content.

Damage Immunities: poison Plus, this attack has an extended reach of 10 ft. thanks to the creature’s size, and I’m assuming the size of the weapon. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to and affiliated sites. However, the giant skeleton’s traits take this would-be cannon fodder and change it into an irksome troublemaker for any magic-user reliant on spells that require saving throws. Updated Dynamic Lighting now does as much and even more than our legacy system! Seriously though, a Multiattack that includes three separate attacks made with reach is nothing to scoff at. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Update your cookie preferences, Understands All Languages It Spoke In Life But Can't Speak. No traps, what a surprise!

Turn Immunity.

Actions Shortsword: Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

Senses darkvision 60 ft., passive Perception 14
With that being said, a giant skeleton is understandably both towering in size and extremely strong. Our way of saying thanks! You can find the giant skeleton’s statblock on page 236 of Tales from the Yawning Portal. By continuing to use our site, you consent to our use of cookies. What’s not to love?


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