dead frontier boss map
Calm Speed: 2.4 Experience: 16,875 After that amount of time has passed however, leftover bosses will no longer produce lootable item, and any remaining body will not give out anything. 1 Boss Mechanics 1.1 How Boss Spawning Works 1.2 Boss Life Cycle 1.3 NPC Soldiers 1.4 Boss Loot 1.5 Special Daily Bosses 2 List of Bosses 2.1 Mini-bosses 2.2 Bosses 2.3 Seasonal Mini-Bosses Bosses are powerful, yet elusive creatures that stand tall among the rest of the zombie population, posing a significant threat to any who dares to challenge them. DF Profiler provides its own bossmap page that can be viewed free of charge. Experience: 33,750 Calm Speed: 1.8 Health Points: 20,000 Spawns in the Yellow Zone and beyond, spawns in pairs in Red Zone and every zone afterward. Experience: 60,000 Enraged Speed: 6, Health Points: 7,500 Calm Speed: 1.3 Enraged Speed: 12, Health Points: 30,000 Calm Speed: 1.2 The Dead Frontier Profiler Bossmap for finding bosses. Damage per Hit: 50Explosion Damage: 35 Experience: 11,250 Experience: 16,875 Calm Speed: 1.8 Contrary to the smaller version, the Giant Spider is affected most by knockback in its category, using melee is unadvised. EXP Density: 1.875 EXP/HP Calm Speed: 2.2 Enraged Speed: 11.0. EXP Density: 0.9 EXP/HP Calm Speed: 2.0 Damage per Hit: 150 A faster and stronger burned zombie. Experience: 33,750 Damage per Hit: 300Explosion Damage: 80 Calm Speed: 1.3 Enraged Speed: 5.7, Health Points: 30,000 Dead frontier Boss map moves/website redevelopment - YouTube Disturbed Speed: 12 These presents can be redeemed for rewards by "eating" them in the Inventory screen. Enraged Speed: 6, Health Points: 7,500 Damage per Hit: 700 Disturbed Speed: 10 Experience: 225 Explodes if the killing blow is not from a melee weapon. Calm Speed: 4.5 In Dead Frontier the fastest way to get your hands on armor and weapons is to hunt boss zombies. Experience: 487,500 Dead Frontier Wiki is a FANDOM Games Community. Experience: 45,000 Use this to see what bosses are currently available, and where they are at. Damage per Hit: 150 Usually sprinting when they are encountered, they sometimes walk aimlessly on very rare occasions. A Speed Boost is recommended if combating it. In addition to the normal hourly boss type, there are also special, extra tough bosses that only spawn once per day. Experience: 16,875 Event aggro will be forced on for the entire cycle, even if the player has successfully killed all bosses in the area. Disturbed Speed: 2.7 Enraged Speed: 4.5, Health Points: 15,000 This mutation comes in a pack of 4, however, unlike Flaming Long Arms they are much harder to knock back. Spawns in the deep Orange Zone and beyond. EXP Density: 1.125 EXP/HP Damage per Hit: 80Vomit Damage: 80Explosion Damage: 50 EXP Density: 1.5 EXP/HP Enraged Speed: 16, Health Points: 200,000 Yet for all their terrible powers, bosses are often the prime target of many bands of hunters, due to the possibility of looting powerful pieces of equipment from their corpses. Experience: 150,000 Experience: 16,875 EXP Density: 1.5 EXP/HP EXP Density: 1.5 EXP/HP Disturbed Speed: 6.4 Experience: 15,000 This is the flaming variant of the Black Titan meaning it has double the health, damage, and experience all while being a little faster. Experience: 30,000 Spawns in large groups, and will continue to spawn until 30 minutes have passed since it began spawning, or when the weather changes. All of them drop seasonal presents which may contain one in a list of various items, ranging from junk to treats that boost certain combat stats for 1 hour, to component for the event's Craftable Weapons. If a fresh player who has not reached the quota enters the group, more bosses will spawn to fill that player's quota, even if other players in the group has reached theirs and thus will not receive loots from the new bosses. *Note: If you switch map with a lootable boss, it will not drop another one so Contrary to the smaller version, the Giant Spider is affected most by knockback in its category, using melee is unadvised. Enraged Speed: 9, Health Points: 40,000 Experience: 300,000 EXP Density: 1.125 EXP/HP EXP Density: 1.125 EXP/HP Calm Speed: 3 A Speed Boost is recommended if combating it. This is a boss mutation of the existing Rumbler zombie. About one in ten killed will drop Christmas Candy. EXP Density: 1.5 EXP/HP The time chosen for them is completely random and not affected by the normal 7 minute rule, and they stay for 3 hours instead of the normal bosses' 1 hour. Damage per Hit: 400 Damage per Hit: 800 Damage per Hit: 250 Spawns in the Blue, Green, and Yellow Zone. Enraged Speed: 10, Health Points: 15,000 Damage per Hit: 140 Calm Speed: 1.7 Enraged Speed: 8, Health Points: 15,000 This is a boss mutation of the long arm zombie. Lootable boss corpses will be highlighted orange on the minimap. EXP Density: 1.5 EXP/HP : Slot: Boss: Count: Outpost Attacks This is a boss mutation of the zombie dogs. EXP Density: 1.5 EXP/HP Spawn: At precisely the 7 minute mark of each hour, a new set of bosses is generated and placed across the map. If multiple players are in a small area, bosses will be spawned until the current spawn cap has been reached, and will continue to spawn until all players in the are has reached their kill quota. EXP Density: 1.125 EXP/HP Damage per Hit: 80 During Easter, Halloween and Christmas events, these mini-bosses will spawn in place of normal bosses. They are the only mini-bosses that don't carry aggro when they spawn. This is a mutation of the hounds within the Wasteland, a Speed Boost is recommended if combating it. For each threat level, players are only able to acquire an amount of lootable bosses equal to the maximum boss count of that boss level; it is possible however, to fight boss groups of multiple threat levels in a single cycle to acquire more loot than normal. Calm Speed: 1.4 Enraged Speed: 14. Experience: 15,000 Calm Speed: 2.5 Disturbed Speed: 14 Disturbed Speed: 7 Damage per Hit: 100 Current Cycle: Slot: Boss: Count: Last Cycle Show? Experience: 30,000 Disturbed Speed: 4.2 Experience: 45,000 Disturbed Speed: 5 Bosses are powerful, yet elusive creatures that stand tall among the rest of the zombie population, posing a significant threat to any who dares to challenge them. EXP Density: 1.406 EXP/HP Damage per Hit: 80 Disturbed Speed: 2.5 Spawns in the Orange Zone and beyond, spawns in pairs in Red Zone and every zone afterward. This mutation comes in a pack of 4, however, they are easily knocked back, but have slightly longer attack range. Disturbed Speed: 2.2 Disturbed Speed: 4.5 Take your favorite fandoms with you and never miss a beat. An even bigger, stronger, faster spider. Enraged Speed: 12, Health Points: 200,000 Damage per Hit: 180

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